According to the ESAC 2021 Industry Survey most video game companies in Canada (56%) have not developed any program to support equity, diversity and inclusion (EDI) among their workforce.
This share varies greatly based on the size of the company. As companies grow, they tend to formalize strategies to attract, retain and support women, gender diverse, gender fluid and BIPOC talent. As such, 81% of large companies, where most of the industry is employed, have adopted at least one type of EDI program.
However, these results do not suggest that smaller companies feel less concerned about equity, diversity and inclusion considerations but only that they did not develop formal plans due to a lack of resources or time, or simply because they do not need one at the moment (e.g., the staff is already diverse and gender-balanced, the team is too small for any plan to be relevant).